multi-server · multi-nation
Every village has a grid reference.
Every reference has an owner.
G&V team is the shared command board where our settlers track coordinates, oasis quality, and who's marching next — so no two players ever race for the same village.
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villages tracked
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average oasis %
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settlers on the way
01 — BOARD
Shared coordinates
Every scouted village lives in one table: position, village type, and oasis quality, visible to the whole alliance.
02 — CLAIM
One claim at a time
A village locks the moment someone calls it. No duplicate settlements, no wasted rams.
03 — CONFIRM
Leadership sign-off
Leaders confirm each claim before a settler moves out, and the board tracks who's already on the way.
Villages board
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| X | Y | Go | Type | Oasis % | Oasis coords | Conflict | Style | Wanted by | Leadership confirmed | On the way | Status | Actions |
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Info / Data
Leadership setup — server, zone & diplomacy
Server & zone
Style zones
Define one or more coordinate boxes per style — useful when your territory isn't one single block. "Apply to all villages" then sets each village's Style automatically based on which box it falls in (a village matches a style if it's in ANY of that style's boxes). If boxes from different styles overlap, Safe wins over Border, which wins over Hot area.
Min XMax XMin YMax Y
Alliance & diplomacy
This field fills itself in automatically once the site has parsed your map.sql — alliance tags come straight from there, so no typos.
This field fills itself in automatically once the site has parsed your map.sql — alliance tags come straight from there, so no typos.
This field fills itself in automatically once the site has parsed your map.sql — alliance tags come straight from there, so no typos.
Tools
Danger zone
Permanently deletes every village, all Territory history, and every field on this page (server link, zone, alliance names, allies, enemies). Use this when switching from a test server to the real one. This cannot be undone.
Territory
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